Thanks for Downloading the SM Nature pack.

    = Be Creative =


Created by Brett Lampson, aka. ShadowMan.

lampsb@spu.edu


The use of this material is subject to our user agreement.

User Agreement:  Please give credit where credit is due.  ShadowMan made this !

If you lie and say you made it, well then a hidden darkness will
fall on you.  It will enter your mind and cardiovascular system consequently
slowly eating away at your flourishing hormone 'ghrelin' responsible for 
hunger.  Soon you'll lose your appetite, muscle tissue and skeleton evolving into
a pile of speechless skin and hair.  People will back off at the sight of you and
fear the forsakenness that swept by you that fateful night.



Basically if you can't figure out how this pack works, then you are noob.

1.  Open Unreal Editor 2.0
2.  Open CTF-SM_Nature_Pack.unr
3.  Click on Mesh to highlight it, Right click it, then select Properties.
4.  Open +Display
5.  Open +Multiskins
6.  In the top slot [0] assign a texture from ShadowManNature.utx (or any other one)
7.  Pick a texture you like, and click Use
8.  Done.  You now see the new texture on the Mesh in 3d viewport.


You can also simply copy and paste a mesh into your map, but thats noobish.  Use a Texture
that fits its environment best.